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Justice's GTA VI score on vinyl proves game music is a real album

A 30-track score on streaming, CD and triple vinyl shows video game music no longer needs an apology, and it hands an electronic duo a stage no label campaign matches.

Published
October 30, 2026
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3 min
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New music

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Is a video game soundtrack still a souvenir, or can it be a record you would defend in an album-of-the-year argument? Rockstar and Justice seem to have made up their minds. They are not selling a promotional extra. They are selling a triple vinyl.

Here is what we know. Rockstar announced that Grand Theft Auto VI: Original Score, composed by the Grammy Award-winning French electronic duo Justice, arrives on December 11, 2026 on streaming, CD and vinyl. It has 30 tracks plus digital bonus tracks across all formats. A limited edition comes on triple crystal clear vinyl in a gatefold, and the first taste is "Pusher," a collaboration with Gesaffelstein, as Billboard reports. The game itself is due November 19, so the score lands a little over three weeks after players start.

A triple LP is a statement, not merchandise

Merchandise is a poster. A 30-track, three-record set with a gatefold sleeve is, in our view, a claim about artistic weight. Nobody pays to press that much wax for background noise. The record brings together new Justice compositions and selected collaborations with Tame Impala, SZA, King Gizzard & the Lizard Wizard and Gesaffelstein, according to the HHV listing for the Because Music release. That is a lineup you would expect on an event album, not a utility cue sheet.

We think the format matters more than the guest list. Vinyl is the industry's way of saying "this is a work." Putting game music in that sleeve challenges, we think, the old hierarchy in which film scores got the dignified treatment and game scores were treated as an afterthought. Given how much time people spend inside these worlds, that hierarchy was already looking silly.

Electronic acts get a stage no label campaign can buy

Think about the reach. A conventional album campaign fights for playlist slots, radio and a few festival dates. A score attached to what looks like one of the most anticipated game releases in years gets its audience delivered. Players will presumably hear much of this material in context, over many hours of play, before the album even exists as a record. That is repetition, context and emotional association that a single can only dream of.

For an electronic duo, the fit is almost unfairly good. This is music built for movement, mood and repetition, and a game is a machine for exactly that. Justice also get something rarer: a long-form canvas. The limited edition is described as a three-hour suite of material from the game, which is space most dance acts never get to stretch into on a standard release.

The caveats: context and curation

Let's not get carried away. A score is written to serve a scene, and some of it will sound like it needs the scene. Whether the 30 tracks hold together as a listening experience, away from a car chase, is something only the record can answer, and we have not heard it. "Pusher" is a promising sample, not a verdict.

There is also a commercial reality. Tying a record to a game this large is a marketing machine, and the vinyl will probably sell partly as a collectible. That does not cancel the artistic argument, but it should keep us honest: the game is the engine here, and Justice are riding a very big wave.

Our verdict

Treat this as a milestone, and judge it as an album. If you care about electronic music, the useful question is not "is it good for a game?" but "does it stand up on a turntable?" We would pre-order only if "Pusher" convinced you, and we would wait for reviews of the full record before committing to the triple vinyl. The bigger point, in our view, is already settled: when a major publisher gives a dance duo three LPs, game music has earned the album format, and the music industry should take note of who is now building audiences for it.

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